Good concept, good execution! I think it should be annoyingly explicit that you are trying to get as big as you can without being too big as it's easy to assume you can just be small and get through the whole game. I also think it's missing one other mechanic to make it more challenging once you get the hang of it. Polish it up and add some art and it'll go from good to great!
there is no point in getting big i think and its nearly imposible to get to the other side of the wall if its spawns there. But its a game i had fun playing
Thanks for playing! You're score is heavily impacted by how big you are as you pass through the gates. I definitely need to give the player better instruction about that.
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Sweet Idea! Takes some practice to get good
Good concept, good execution! I think it should be annoyingly explicit that you are trying to get as big as you can without being too big as it's easy to assume you can just be small and get through the whole game. I also think it's missing one other mechanic to make it more challenging once you get the hang of it. Polish it up and add some art and it'll go from good to great!
Thank you! I agree. I was working on a donut shaped character and obstacles you had to fit around but I ran out of time!
there is no point in getting big i think and its nearly imposible to get to the other side of the wall if its spawns there. But its a game i had fun playing
Thanks for playing! You're score is heavily impacted by how big you are as you pass through the gates. I definitely need to give the player better instruction about that.
The moment the music changed I knew I was cooked. The red dot indicator actually made the game fun and challenging, instead of annoying. Nicely done!